本文共 3837 字,大约阅读时间需要 12 分钟。
【实例简介】
我停止这个项目有三个原因:
1. 我必须将精力集中在我的主要项目上。这个项目只是一个有趣的副业。
2. 我不愿意为非个人用途滥用受版权保护的材料,你也不应该。
这次参赛的比赛已经结束了。
我发布了这个项目的源代码,因为我收到了大量的诚恳建议
但是我发现自己没有时间去执行这些建议。
该代码(/src/)已经发布到公共域,因此你可以随心所欲地使用它。
关于艺术资源
(/res/)仍然受任天堂的版权保护。因此,我可以确信我们不能对其进行任何使用,建议你直接向任天堂咨询。
此外,如果你想开发一个更大的项目,请考虑使用法律允许的艺术代替传统的艺术创作。
【核心代码】
public class SonarSoundEngine implements Runnable{
private SonarSample silentSample;
private SourceDataLine sdl;
private int rate = 44100;
private ListenerMixer listenerMixer;
private int bufferSize = rate / 100; // 10 ms
private ByteBuffer soundBuffer = ByteBuffer.allocate(bufferSize * 4);
private float[] leftBuf, rightBuf;
private float amplitude = 1;
private float targetAmplitude = 1;
private boolean alive = true;
protected SonarSoundEngine(){} public SonarSoundEngine(int maxChannels) throws LineUnavailableException{
silentSample = new SonarSample(new float[] {0}, 44100);
Mixer mixer = AudioSystem.getMixer(null);
sdl = (SourceDataLine) mixer.getLine(new Line.Info(SourceDataLine.class));
sdl.open(new AudioFormat(rate, 16, 2, true, false), bufferSize * 2 * 2 * 2 * 2 * 2);
soundBuffer.order(ByteOrder.LITTLE_ENDIAN);
sdl.start();
try{
System.out.println("Failed to set the sound volume");
}listenerMixer = new ListenerMixer(maxChannels);
leftBuf = new float[bufferSize];
rightBuf = new float[bufferSize];
Thread thread = new Thread(this);
thread.setDaemon(true);
thread.setPriority(10);
thread.start();}
public void setListener(SoundListener soundListener){
listenerMixer.setSoundListener(soundListener);
}public void shutDown(){
alive = false;
}public SonarSample loadSample(String resourceName){
try{
return SampleLoader.loadSample(resourceName);
} catch (Exception e){
System.out.println("Failed to load sample " + resourceName + ". Using silent sample");
e.printStackTrace();
return silentSample;
}public void play(SonarSample sample, SoundSource soundSource, float volume, float priority, float rate){
synchronized (listenerMixer) {
listenerMixer.addSoundProducer(new SamplePlayer((SonarSample) sample, rate), soundSource, volume, priority);
}public void clientTick(float alpha){
synchronized (listenerMixer) {
listenerMixer.update(alpha);
}public void tick(){
soundBuffer.clear();
// targetAmplitude = (targetAmplitude - 1) * 0.9f 1;
// targetAmplitude = (targetAmplitude - 1) * 0.9f 1;
synchronized (listenerMixer) {
float maxAmplitude = listenerMixer.read(leftBuf, rightBuf, rate);
// if (maxAmplitude > targetAmplitude) targetAmplitude = maxAmplitude;
}soundBuffer.clear();
float gain = 32000;
for (int i = 0; i < bufferSize; i ) {
// amplitude = (targetAmplitude - amplitude) / rate;
// amplitude = 1;
// float gain = 30000;
int l = (int) (leftBuf[i] * gain);
int r = (int) (rightBuf[i] * gain);
if (l > 32767) l = 32767;
if (r > 32767) r = 32767;
if (l < -32767) l = -32767;
if (r < -32767) r = -32767;
soundBuffer.putShort((short)l);
soundBuffer.putShort((short)r);
sdl.write(soundBuffer.array(), 0, bufferSize * 2 * 2);
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